Showing posts with label Deverry. Show all posts
Showing posts with label Deverry. Show all posts

26 February 2009

Infinite Luck's Adventure Club Guild Hall

The Deverry clan was tasked with the decoration of the guilds new T1 hall in South Freeport. It took Danda a few months, but she finally got it done, mostly within the parameters given: No water falls, no "pretty or qeynosian" flower gardens, no pillows, don't use the entire item count. As you'll see, she managed to sneak in a few tasteful examples of each, but in the end delivered a unified, elegant, simple whole, suitable for the guilds meetings and entertainments, such as they are [not].

I threw out any idea of personal spaces and focused on public spaces. We wanted a tradeskill room and a library for sure, and a meeting room would be a nice touch, with a nod to medieval england. One large room put aside or converstation, reading, socializing, the other for food and drink. The entrance area would be dedicated to transportation, with our own druid ring in the center.
Using repeating design elements throughout (fireplaces, chandilers, rugs), and then duplicating chairs, tables, lamps within each space, it all came together. The story can be read in the Norrathian Homeshow (http://forums.station.sony.com/eq2/posts/list.m?topic_id=442274) and all the pictures are on Photobucket (http://i292.photobucket.com/albums/mm18/mhuygen/EverquestII/Infinite%20Luck%20GuildHall/EQ2_000172.jpg) including a slideshow (http://s292.photobucket.com/albums/mm18/mhuygen/EverquestII/Infinite%20Luck%20GuildHall/?albumview=slideshow)
But here I thought I'd show something from each room, maybe why I did what, etc.
I'll start with the food and drink half of the hall. It was importatnt to me to have things match, both from a decorating perspective and to keep the lag down, since repeating elements need less rendering. I also wanted to make sure all the different races in the guild would fit. That meant tables and chairs in different scales, suitable for trolls and fae. One of my favorite elements was the sideboard I came up with to separate the formal dining room from the bar and snack area. It's just some ash bookcases with ornate shelves on top, wedged between two columns, but I really like how it came out. It took a bit of tweaking to make it so the bracers on the shelves didn't show, and I had to put some mirrors on the back to hide stuff as well. But it meant I didn't have to use place settings on the tables, what an item saver that is.
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Next is the bar "zone" which is actually the last thing I finished. I wanted the redwood furniture and I had to wait for Danda to skill up enough to make it. Lucky thing too since I really like how the redwood end tables looked used as tables. the green detail matches the chairs and bar perfectly. Again, everything is sized differently. The fireplace has some traditional devans and a bench in front of the fire and on the walls I have some stand up, high stool drinking bars.
The bar itself owes a lot to the one in Deliawyn's house. It's tucked in the corner, under the loft for the kitchen. Could never figure out what to do with the doorknocker but I like it in the middle of the mirror.
You can't really see them (they are hiding in the back of the bar picture) but a simple set of vale bench stairs goes up to the kitchen loft. Chests under rosewood tables make it look like drawers ( I think) and the freeport bedside tables make a great center island. I used the vampiric mirror and glacial bookcase to make an icebox, not an original idea but one worth appropriating.
The other large room is the living room. Back to back fireplaces are used to divide the space. On one side a cozy chat area with two chairs, bear skin rug and the fountain. On the other side an almost duplicate of that seating area but more formal. I struggled with how to scatter the chairs and table and I think I settled on something that works. A combination of intimate tables, formal seating by the fire, grouped conversation areas, all with different scaled chairs, and low tables to make display spots that can also provide some separation. Into the nook I put the requisite fish tank. It's just too much fun to make and where else can you put a swimming fish after all. Here I got help from Janecan, who had the faction to make the stone blocks and wispy bushes. There's no real floor, just a dragon nest and a straw floor mat floated off the floor so I could have things poke thru to get the affect I wanted. And to hide the snowbank used to looks like bubbles. Xepnar made me a streaming tapestry that I hung sideways in the back to look like shimmering water. Combined with the "glass" of the vampiric mirror, it looks like a real water filled space.
Above the tank is the muscians loft with a nice set of curving stairs leading up. But there isn't anything up there really, jsut some pillows for a romantic tryst or something.
Downstairs is where we put the business amenties; the mender, bank, and broker, and the tradeskill stations with writ giver and fuel merchant. Since everyone whould be coming down here often, I wanted to make sure everyone could run quickly up to the loft. So I used a ramp instead of stairs, and it works great. Now this took a lot of doing. Not the ramp itself so much. Just four ornate shelves, hung on bookcases to match in the middle. The work was getting the linen scenary paintings in place. Because of the ramp, the LOS had to be just so, and I couldn't both the top and bottom edge. They had to be slid into the small space between the bookcases they are hung on, and the ramp already in place. I gave up any idea of getting the paintings back to back. I could probably dismantle the whole thing, make the walls first and then place the shelves, but these particular paintings are solid so there's no gaurentee it would work. Besides, it looks good and most of visitors seem to be impressed by it, so why mess.
The other small room is the library and office. Again, a loft. Yep I like lofts. And although you can't see it, there's another ramp leading up to it. This one tucked behind the library shelves that look like they are at the end of the room. Maybe we'll get the shelves filled in eventually and curios placed in the niches. Again, the desks are all different sizes, and have scrolls, books, ink quills and reading lamps.
Up the ramp are the offices of the guild leaders. We had a trifecta and out GL is a gnome, hence the small size, and separation of the one desk.
But my favorite room has to be the meeting room. I used the upstairs room with the window and patterned the whole thing after a knights hall I saw in England. With no small tribute to the Knights of the Round Table. The glacial walls filled in the wall shelving nicely making a good space to hang whatever trophies we manage to acquire. In front of the window we have stadium seating made from sandlewood platforms, ,nimbus rugs and just a few single pillows. The main body of the guild sits there or on stone benches on the sides. All the members with the rank of Knight sit at the tables. And the leaders get the ice chairs on the platform on the other end. Everyone has a wine glass. But my favorite element are the banners. I wanted a way to make it look like every knight/clan/family and their own colors displayed, so each strut on the walls has a banner sticking out from it. Eventually I hope the game will have enough different ones so they aren't repeated. A bookcase, a shelf and a lot of mouse scrolling got them in place and I think the whole hall looks truely like a medieval mead hall, to steal from Beowulf.
Anyway, that's it. Fell free to stop by and visit on Antonia Bayle, in South Freeport, Infinite Luck.

24 July 2008

Tasting Room and Wine Cellar

Sometimes the simplest thing turns out to be a favorite, when least expected. So it is with Deliawyn's little wine cellar/tasting room. When she decided to move her office to her kitchen so she could work on her recipes, the little stone alcove was left empty. Since the wine racks and beer kegs needed a place to go, Delia moved them here. A little tweaking, some new chairs, and a cute little tasting room was born.



Now after a delicious meal, Delia and her cousin Dribissa come a have a glass of port before sitting by the living room fire with a good book and a little music.

18 April 2008

Choosing a God

As I was awoken by the sun hitting my face, I resolved this day to find myself a God. After having abandoned Norrath, some of the Gods had returned and I was determined that now was the time for me to place my faith in a higher being.

As I stowed my bedroll and shook the leaves from my cloak, I decided to commune with my beloved forest, to see if it would provide me the answer as to which God to choose. I wandered the pine needle strewn paths until I came to a grassy knoll overlooking a gently flowing stream and I lay in a beam of warm sunlight for some time, as I cast my thoughts on the breeze.

And it came to me, Tunare, Mother of All, protetor of nature - she would be my God. Who better for a Half Elf Ranger such as I? So I traveled to the city in the trees and spoke to a elf who put me to some tasks. I scattered the Blessed Earth and gathered a sacred bush. I released some lost souls, performed a ritual in the druid rings, and rescued the Priestess of Growth. As I presented my final gift to Guardian, I felt Her blessing come over me and headed home to erect my altar, wearing my new cloak with pride, followed by a glowing ball of light.

I sat before the altar in prayer, contemplating which blessing I would choose. Spell damage, increased healing power, some buffs to protect my group. They were lovely blessings, but what was I to do with them? Even though the Mother of Growth spoke to my soul as caretaker of the forest, her blessing were sadly amiss and I wondered why this would be so. What mischief was afoot that I would abandoned so.

Aha! Mischief! The very word rang with purpose and inspiration. Of course! The Gods would use not my role as caretaker but as scout, tracker, and hidden damage wielder. It shall be Bristlebane! I headed to the land of the halflings and was again put to task.



I giggled as I watched the silly goblin choke on his pepper pie. I gathered his disgusting mud as I chuckled, knowing no halfing would ever taste it. I crept into the goblin vaults, and laughed when the goblins talked of the favor of their Bristlebane. I happily swapped pies for coin, and smiled as Rosalie danced at her good fortune. I rescued a very special egg. And I roared with laughter as halfing and goblin alike took flight at the sight of me as Moo-illa :)


As I doned my new cloak, I knew I had made the right choice and I laughed as I rode off. Yes, a day spent in stealth and laughter was a good day indeed.

Donilla Deverry

07 October 2007

Grand Opening, Deverry's of Willow Wood


The moment we'd been working for was almost here, the grand opening of Deverry's, the latest venture of the Deverry clan, and the newest eating establishment in Willow Wood, suburb of Qeynos.

Decoration curtsey of cousin Danda, carpenter extroidinaire; initial funding provided by Donilla Deverry, the eldest of the cousins; and food provided by Deliawyn Lhordeverry, Provisioner. Delia was the hardest to convince when I approached my cousins with my plans. She has a thriving catering business, and responsibilites as Mystic to the clan, and she was concerned about spreading herself too thin. In the end she took on the position of Executive Chef, and we found ourselves a nice little wood elf to handle all the food prep.

It was a dream come true for any Troubadour. My own place, to entertain, tell stories, sing songs. Weeks spend designing - how to accomodate all the variety of citizens, the whole issue of location, symetry and matching furniture or an eclectic mix. I decided to give up my inn room and move in with a cousin. For seating, we made a section dedicated to the smaller folk of Norrath, a middle area for those who prefer communal meals, and an area for more up-scale and small group meal times. A little sitting area near the front can be rearranged to allow for musicians and story tellers, and the bar on the other side will take care of visitors not caring to indulge in a meal.

Just in time for the Day of the Dead, tastefully decorated, if that's possible for a holiday featuring rotting vegetation, skeletons and flying rodents :)

Come and visit, sit for a meal, have an ale.

Dribissa Deverry, Proprietor
Wood Elf Troubadour
Willow Wood Inn

The Mammoths and Valdeholm Giants


It was an awesome sight, a herd of mammoths guarding the gates to Valdeholm, massive and passive protectors of the entry to the home of the giants. And the fort itself was an intimidating sight, clearly a home designed for beings much larger then ourselves. Massive blocks of stone made up the walls, and the metal bars in the gate were as big around as I was, covered in ice and rime. Briars burned brightly on the ramparts, but the fire did nothing to warm our fears.

We made our camp in the snow and ice just up the hill from the gates; our little party of healers and fighters. This was going to be a tricky fight. The mammoths were docile enough, until you hit one of them and they noticed you. It was going to take some tricky tactics to engage the giants without angering the mammoths as well. As the campfire cast its meager warmth, a strategy was decided upon. The pets would bear the brunt of the damage, and we would sneak into the fort invisibly, grab a citizen, and bring him carefully out through the mammoths to our group.

We hunkered down in the snow and sent our magician into danger. In the distance we could see him carefully pass through the gates and come up behind a citizen, standing there on this fine Sunday morning. With a surprising bit of finess (for a magician) he got the citizen's attention, and began his retreat, the giant following behind. I'm sure the citizen saw an easy meal in the making, until he came face to face with our forces. His mammoths were not going to protect him now.

And indeed they did not. The arrows flew, the magical bonds trapped his feet. Spell after spell hit the Valdeholm giant full force. With percision and not a single stray lightning bolt, the giant was brought to his knees, until he fell face down and bleeding in the snow. He was to be first of many who fell to our will and might. Raznaq, Uandiiniu, Sugok, Saldaien, Eumdyinea and myself laid waste to the denizens of the fort.

As night fell, we made camp for the night, rolling up in the looted giants clothing as protection against the snow. As I stoked the fire, I reflected on a good day with friends and comrades.

Donilla Deverry
Ranger of Surefall
Norrathian Citizen